Acid Total 11 Absorb Elements Acid EE Acid Splash Acid PHB Chromatic Orb Acid PHB Elemental Bane Acid EE Elemental Weapon Acid PHB Glyph of Warding Acid PHB Melf's Acid Arrow Acid PHB Prismatic Spray Acid PHB Prismatic Wall Acid PHB Storm of Vengeance ... Critical Bludgeoning damage 5e (d100) This is for people that want to try something different rather than double the damage dice.
Hit: 14 (2d6+7) bludgeoning damage plus 9 (2d8) necrotic damage. If a humanoid dies from this attack, a shadow rises from the corpse 1d4 hours later under the golem’s control. The golem can have no more than twelve shadows under its control at one time. Negative Pulse Wave (Recharge 6). I think bludgeoning might be the closest to a "best" or at least "safest" choice, since that seems like the one that gets through the most DR and such. I've heard of plenty of undead that have DR/bludgeoning, and it is also the damage type that does full damamage to swarms. Slashing is a rather neutral choice.
Cackler 5e monster Cackler 5e monster Damage is a numeric value which causes harm to a character, creature or object by reducing their hit point total. In Dungeons& Dragons, damage is frequently dealt during combat. Common causes of damage include attack by weapons and monster attacks, spells, traps, and environmental dangers like fire and falling.
Cackler 5e monster Damage types have no rules of their own, but other rules, such as damage resistance, rely on the types. The damage types follow, with examples to help a GM assign a damage type to a new effect. Acid. The corrosive spray of a black dragon's breath and the dissolving enzymes secreted by a black pudding deal acid damage. Bludgeoning. Aug 24, 2019 · Hit: 18 (2d10+7) bludgeoning damage and the target is restrained (escape DC 18). A creature already restrained at the start of the vines’ turn takes 18 (2d10+7) bludgeoning damage. If the vines have 6 creatures restrained, it may not make another attack unless it releases one of the restrained creatures. Character Advancement. Experience Points Level Proficiency Bonus 0 1 +2 300 2 +2 900 3 +2 2,700 4 +2 6,500 5 +3 14,000 6 +3 23,000 7 +3 34,000 8 +3 48,000 9 +4 64,000 10 +4 85,000 11 +4 100,000 12 +4 120,000 13 +5 140,000 14 +5 165,000 15 +5 195,000 16 +5 225,000 17 +6 265,000 18 +6 305,000 19 +6 355,000 20 +6 Classes Class Hit Die Primary Ability Saving Throw Proficiencies Armor and Weapon ... Cackler 5e monster